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-
- WILLYS WEIRDY NIGHTMARE (Full Version)
- ======================================
-
-
- Introduction
- ------------
-
- Welcome to Willys Weirdy Nightmare. As you may have noticed if you have
- already played the game, it is based on an old Spectrum platform game called
- 'Jet Set Willy'. This version, however, is greatly enhanced.
- Some of the features you can expect are :-
-
- * 64 colour graphics
-
- * Approximately 500k worth of graphics
-
- * Loads of puzzles, hidden rooms etc.
-
- * Save and load feature
-
- * Good, solid gameplay (unlike some games nowadays !)
-
- * And now that you have registered, well over 150 levels !
-
- * Loads in one go - no loading levels from disk
-
-
-
- System Requirements
- -------------------
-
- This game has been tested successfully on an A1200 and A3000.
- I have also tried the old A500 but the game does not work.
- Unfortunately, I do not have access to a 500+ or 600 so I'm afraid
- I don't know about these machines.
-
-
- Loading
- -------
-
- If you are loading from floppy, please ensure that the disk is NOT write
- protected as the save games are kept on the game disk. If you are worried
- about corrupting the game or worried about viruses, ensure your computer
- is switched off for at least 30 seconds before loading (which is a good
- idea anyway) and always use a backup version of the game.
-
- The game can be loaded from boot up or can be executed from workbench by
- just clicking on its icon.
-
-
- Instructions For Hard Disk Users
- --------------------------------
-
- To install on your hard disk, simply...
-
- 1) Drag the WWN drawer from the floppy/cd to where you want it on your hard
- disk.
-
- 2) Ensure that you have the 'medplayer.library' file in your Libs directory
- in workbench. If you don't have it then copy it from the floppys/cd Libs
- directory.
-
-
- Getting Started
- ---------------
-
- When the game loads, the title screen will appear. There are two options
- displayed at the bottom of the screen, these are 'start game' and 'load
- game'. These are fairly self explanitory, 'start game' will start a fresh
- game and 'load game' will restore a previously saved game. Move the cursor
- between these two options by pressing left or right on the joystick. To
- select an option, press the fire button.
-
- If you select 'load game', the screen will display a list of saved games.
- Move the cursor to the save game you wish to load by pressing up or down
- on the joystick. Finally, press the fire button to select the game
- to be loaded.
-
-
- The Story
- ---------
-
- Oh dear !
-
- Willy has fallen into a deep nightmare in which his mansion has been taken
- over by a hoard of WEIRDYS. To escape from the nightmare, Willy must
- go around his mansion and collect all the magical items and then return
- to bed so that he can wake up ! He must avoid contact with any of the
- WEIRDYS to survive. One touch means Willy must lose a life and if Willy
- runs out of lives then he is trapped in his nightmare, forever !
-
- Willy can distinguish most magical items by the fact that they are flashing.
- However, a number of magical items are hidden behind false walls, in water
- and so on. You can tell if Willy has collected an object as it will
- disappear, the screen will flash very briefly and your score increases.
-
-
- The Game
- --------
-
- The controls for the game are incredibly simple. Move Willy left and right
- by pressing the appropriate left or right on the joystick. Willy will jump
- if you press the fire button. Combinations of the above will result in
- Willy jumping left or right.
-
- There are several types of platform on which Willy can stand (or not as the
- case may be). These are listed as follows :-
-
- Solid Platforms - Can be walked on but cannot be walked or jumped through.
-
- Normal Platforms - Can be walked and jumped on and through.
-
- Conveyor Belts - Act like normal platforms but move Willy along the
- direction it is going if stood on.
-
- Super Belts - Just like conveyor belts except twice as fast.
-
- Stairs - Act like normal platforms except Willy can walk up and down them
- diagonally.
-
- Deaths - Instant death if touched ! Come in the form of spikes, skulls,
- barbed wire etc
-
- Falses - They can look like certain solid platforms but do not affect Willy
- in any way. These can disguise entrances to other rooms as a
- solid wall or hide magic items. Other types of falses are used
- for pure decoration.
-
- Also there are various switches around Willys mansion. When switched they
- can put in platforms, remove impassable doors, remove deaths, place stairs
- and so on.
-
-
- Saving A Game
- -------------
-
- To save your position, as a safeguard or to play later, simply press 'S'.
- A screen will appear with a list of save game slots. Move the cursor to
- the save slot you require and press fire. Here you can change the name
- of the saved game. When you have done this, press RETURN and the game
- is saved.
-
- There are a few restrictions on the use of this. Firstly, you cannot be
- in mid-jump or standing on a stair, it won't let you save. Secondly, it
- is a VERY good idea not to save a game when Willy is in the path of a
- WEIRDY as when the game is loaded back in, the position of the WEIRDYS
- cannot be predicted and therefore may be slap bang on Willy and cause an
- infinite death type scenario.
-
- Note: I'm afraid that old save files cannot be loaded. The save file
- contains information about collected and uncollected items and old save
- files do not have any of the new items. You'll just have to start again !
-
-
- Hints On Play
- -------------
-
- A screen is divided up into a 40x20 grid of blocks. Each block may or may
- not contain a platform. With this in mind, the following is a list of hints
- that will help you get started.
-
- Willy can jump across a gap of 5 blocks (just) but he must be on the very
- edge of the platform to do this.
-
- You can tell Willy is on the very edge of a platform as his legs will be
- spread at their widest point.
-
- Willy is able withstand a fall of up to and including 4 blocks. If he falls
- any further, he will lose a life.
-
- Willys jump can clear 2 blocks and therefore is able to jump onto platforms
- at this height.
-
- When Willy walks onto a stair (from the bottom) he will automatically go
- up it. If you want to go through a stair (as apposed to up it), you will
- have to jump through it. The best place to jump is as close to the base of
- the stair as possible but not actually on it.
-
- Willy can stop moving on a conveyor belt by going in the opposite direction
- the conveyor belt is travelling (partially achieved on super belts).
-
- Sometimes, when Willy is on the edge of a platform, you need to make sure
- he jumps correctly. When jumping from a stationary position, it is hard to
- synchronise the fire button with the left or right movement of the joystick.
- This means that sometimes Willy will walk slightly before jumping and if
- this is on the edge of a platform, this may mean Willy falling to his doom.
- The best way to get round this is to do a vertical jump first, then while
- Willy is in the air press left or right (but remember to keep the fire
- button pressed). Willy will then, when he lands, jump left or right without
- first walking.
-
- Some rooms (!) are very tough. One technique I found useful is to try
- and get there without losing a life, save the game, then use all the lives
- up sussing the room. If it is not sussed first time round, load the save
- position and you can try again with all those lives.
-
- There are many secret rooms. When you go up to a wall, always try walking
- past it or a jump 'into' the wall as some secret passages are a bit higher
- than Willy. Some secret rooms :- Right of kitchen, left of alter.....
-
- THERE ARE CHEATS !
-
- They are enabled by typing a word (Not including 's' as this will save the
- game !) and pressing enter.
-
- To QUIT the game completely and return to DOS, simply press CTRL-C.
-
-
- ENJOY THE GAME !
-
-
-
- Credits
- -------
-
- This game was created by Richard Williams (myself) and Steven Tate.
- I wrote the code using Amos Professional.
- Steven designed all the graphics and also composed all the music.
-
- The following people helped me play test the game and also provided useful
- advice on aspects of gameplay :-
-
- Gary Waterhouse
- David Stephenson
- Stuart Moore
- Kelvin Hunter
- Mark Craig
- Keith Rogers
-
- Thanks to them.
-
- Please send your comments, bug reports, complaints or praise to :-
-
- R. Williams
- 42 Hainault Avenue
- Giffard Park
- Milton Keynes
- MK14 5PA
-
- DISCLAIMER
- ==========
-
- IF YOU OR YOUR COMPUTER SUFFER FROM ANY MENTAL OR PHYSICAL DAMAGE CAUSED BY
- THIS SOFTWARE ITS NOT MY FAULT ! I ACCEPT NO LIABILITY FOR ANYTHING THAT
- HAPPENS TO YOU OR YOUR HARDWARE. SO THERE.
-
- ALL CHARACTERS PORTRAYED ARE ENTIRELY FICTICIOUS AND ANY RESEMBLANCE TO
- OTHER PEOPLE OR OLD COMPUTER CHARACTERS, LIVING OR DEAD, IS ENTIRELY
- COINCIDENTAL.
-
- Note: The copyright is held by the respective authors of the code, graphics
- ----- and music.
-